Tuesday, 14 January 2014

Recycling research task

I was set the task to research how recycling is incorporated in literature, films, games, illustration, and animation.

Game
The game I chose to look at was Machinarium, which is a point-and-click adventure game created by Amanita Design, who also made Samorost. I specifically chose this game was because the whole environment that you explore is entirely made from pieces of scrap metal and other recycled materials. Also, as you're navigating through the game the character you're playing as will find scrap objects and material that you can re-use or combine with another object which emphasises the theme of recycling within the game.

Film/Animation
The film/animation I chose to look at was WALL-E, which is about a trash compactor robot that has been left behind on a waste covered earth that is no longer inhabitable. The robot itself appears to be made from the scrap around him that has been left behind by the humans and his own home is a storage truck. The entire film is based on the idea of recycling and gives us an idea of what will happen if we don't recycle more.

Artist & Illustration
The artist I have chosen to look at is Kurt Schwitters, who is a German painter. He is most famous for his collages which consist of random objects or pieces of paper that can be found around the house. In one of his Merz Collages it appears he has put together random pictures he has possibly found in a newspaper, which indicates recycling as he is taking something that he no longer needs and instead of just throwing it away he is re-using it.